They might have fixed a lot of stuff, after all. In Requiem, the Potency of a vampire's Blood is something they can raise with experience, and each clan has its own origin story. How to reveal a time limit without videogaming it? What (in the US) do you call the type of wrench that is made from a steel tube? New comments cannot be posted and votes cannot be cast, More posts from the WhiteWolfRPG community. Can I use old Masquerade supplemental material in Vampire: the Requiem? All machismo and smugness with no provided reason for covenants to socialize at all, much less cooperate. Spot a possible improvement when reviewing a paper. Also available for Vampire: the Requiem 2nd Edition: ... (masquerade 20, werewolf 20 and now requiem 2nd edition) has come in with huge gouges and damage along the cover due to the shipping methods. As the title states, I would like to know the biggest changes between the two systems, both mechanic-wise and story-wise. I had intended to use this with option 3 but my chronicle was running along nicely as it was. Vampire the Requiem 2nd Edition character creation - Duration: 52:54. Joking aside, I'm prepared to argue that CoD isn't inherently mechanically better than WoD. Use MathJax to format equations. What are the main factors to consider when a PC gains a major airport in V:tM? I prefer Requiem's more focused storytelling. Generally speaking, the more damage a melee weapon has, the less Accuracy it has. Make sure you look into Requiem 2nd edition. V:tM all the way. The two are essentially different settings with a lot of words in common (and some words in common that mean different things :( ). You might choose Requiem if you wanted a game of various competing political factions and greater intra-group conflict. Pros and cons of living with faculty members, during one's PhD. Masquerade vs Requiem News: Username: Password: Home; Forum; Help; Search; Calendar; Downloads; Login; Register; PlanetVampire.com Forum » PNP Roleplay » New World of Darkness » Masquerade vs Requiem « previous next » Send this … Vampires fall into more categories than sparkly or non=sparkly. In my opinion 2nd edition really picked up it's game. Vampire the Masquerade V5 Review The past month has been a weird time to be a World of Darkness fan for many of us. I know it's a bit reductive, but you could if you wanted do Blade/Underworld in Requiem and Ann Rice in Masquerade. Every Childe is one generation higher than his/her Sire.There have been a total of 15 generations of vampires, with the 14th and 15th being considered cursed, almost all of them being Thin Bloods. But that's just my taste. [Requiem is] a gothic game of personal horror while Masquerade ... ended up being about blood-fueled super heroes. There is no reason beyond an interesting story to always stick to canon in either one. Which wire goes to which terminal on this single pole switch? I find Requiem to be infinitely easier to learn and run, though, due to its toolbox nature and lack of metaplot. What are the differences between Vampire: The Masquerade first and second edition? It's mechanics are convoluted and sometimes don't cross over well. How well can you emulate one game with the other? You are a vampire, struggling for survival, supremacy, and your own fading humanity - afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. Next is that botching (or "dramatic failure") just doesn't happen as often in the new World of Darkness system. Vampires are closer to mortals in Requiem than they are in Masquerade. To add a touch of pedantry - Reckoning is not Vigil, either. The Storyteller has to declare bonuses or penalties (which grant or remove dice) prior to the roll. Exactly what others have said, personal preference. I even started my own Apocalypse Tribes as 2E Lodges project in Werewolf: The Forsaken forum. Vampire: The Masquerade – Bloodlines 2 is an upcoming action role-playing video game developed by Hardsuit Labs and published by Paradox Interactive.A sequel to Vampire: The Masquerade – Bloodlines (2004), the game is part of the World of Darkness series and based on the tabletop role-playing game Vampire: The Masquerade. However, I still prefer the original system for Masquerade better than porting Masquerade over to CoD. Masquerade story in Requiem systems is pretty much how I roll these days. Press J to jump to the feed. Also, vampires instinctively recognize the Beast in each other using a system called the Predator's Taint. VTM is ostensibly about people coming to terms with the fact that they're losing their grip on humanity, yet I play with some very, very talented roleplayers, and we've never lost a character to wassail. In Requiem, the number can be more, and is uncertain. For the money I'm paying I'd like to think it's get things in the … Since that game is all about being a tool box. In order to highlight the differences as to what it means to run one of these games imagine if Requiem had Antideluvians (it doesn't but imagine). Has a state official ever been impeached twice? And why? ". By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy. The way they altered Predator's Taint into Predatory Aura was great. Masquerade has a more well-defined setting, which makes it easier to drop your characters into the existing world. We wouldn't know how many there were of if they ever existed. In terms of the story, the Masquerade setting is gone. Once the game makes that tonal shift--from being oppressed to being oppressors, which happens inevitably in any game in which the players are allowed to advance--it's a short step from there to noming the bosses and jumping onto the exponential curve of lower generation power. There is no better one, because the themes of the two games are very different. After reading both this and the replies, I think that I can say that these really depend on the ST (and to some degree the player's desires). The tabletop RPG, that is. All I know of Vampire: The Masquerade is pretty much from Bloodlines (damn fun game, I love it. Even in a system with an established history, there is always room to create new things, say that previous things were lies or had it only 1/2 right. It's maybe an over-simplification, but it's not wrong. If VTR turned the players' power and agency down so much that there is no longer a superhuman feeling to being undead, I think that may be an even stronger mark against it than any others I know of. Starter Kit: Vampire the Requiem [BUNDLE] This special bundle product contains the following titles. Personally I think they screwed up vampires the most in owod, so I would use nwod mechanics with owod vampires. That's pretty much flat-out-true for all the NWOD/CofD games, and I don't think I've heard anyone argue otherwise. Higher level disciplines and more efficient blood use don't make the PCs more introspective or help them cope with the loss of their former lives. I'm a CoD guy, but I always like (old) World of Darkness factions to exists in CoD games as Z-Splats - Bloodlines, Lodges, etc. Although it is an entirely new game, rather than a continuation of the previous editions, it uses many elements from the old game including some of the clans and their powers. I run a VtM game and a CoD and love both systems. In VTM the players have the ability to seize the reins of the machine and direct their fates (for better or worse). I'm actually using that guide to run my Masquerade game using Requiem's rules. In Masquerade, vampires don't recognize each other on sight; in Requiem, the Beast makes the presence of another vampire and his comparative Potency obvious without concealing arts. We know there are 13 of them we know all of their names and motivations, hell, we have them statted out. Why do electronics have to be off before engine startup/shut down on a Cessna 172? In Requiem, bloodlines are more common, and can be joined or designed by vampires of sufficient power intentionally. Requiem, on the other hand, is nicely self-contained (that is, you need the WoD core for the basic rules, but to run Vampire you don't need any other sourcebooks). In Requiem, the number can be more, and is uncertain. They are a known quantity. It depends what you want to explore. If the party can kill the bosses for example, then that means other people can kill them too. Why should I choose one over the other? I… The covenants are billed as the political groups, but they have no political agendas and there is no framework to politic within - just a sort of Mutually Assured Destruction between convenants that tips as soon as one covenant or pairing of covenants gets enough brute strength to murderface the others. I prefer the politics of Masquerade but then as a DM, I have always embraced a looser interpretation of the lore than some people care for. Mechanically, I think there are really only three big differences. All responses must cite actual experience or reference others' experiences! site design / logo © 2021 Stack Exchange Inc; user contributions licensed under cc by-sa. Press question mark to learn the rest of the keyboard shortcuts. In Requiem they wouldn't be. Although it is an entirely new game, rather than a continuation of the previous editions, it uses many elements from the old game including some of the clans and their powers. They get more powerful with age thanks to Blood Potency, so lineage doesn't matter as much. Asking for help, clarification, or responding to other answers. My Masquerade games tend to be more combat heavy. The game plunges players into the dark and gritty vampire underworld of modern-day L.A. as a creature of the night. “Vampires are weaker in Requiem/Elders are weaker in Requiem.” This one I can’t argue with, because mechanically there’s no question about it. easier? Maybe. Although you could transplant the story from Masquerade and implant it in Requiem. I'm a Masquerade guy. What are the main differences between Vampire: The Requiem, Vampire 20th Anniversary, and Vampire 5th Edition? A look at the Differences between Vampire: the Masquerade and Vampire: the Requiem February 8, 2007 I frequent the White Wolf forums and for a long time many people would troll the Vampire the Requiem forum about how little was changed from the old Vampire the Masquerade to the new Vampire the Requiem. We went to Requiem 2nd Edition when it came out (Blood and Smoke), but we've since gone back to 1st Edition for all of our CoD games. That being said, there are enough things I like about both that I end up incorporating a lot of Requiem stuff into my Masquerade games. So it COULD be the better game, but I'd never know. A lot of the joy in these games come from amassing power through politicking. (In fact, there are hints in the clanbooks that suggest that all five clans are actually separate kinds of supernatural being with some common connections.). For Vampire: The Masquerade - Bloodlines on the PC, a GameFAQs message board topic titled "So what's the deal with werewolves? My preference isn't based in loving what I first played - I prefer Masquerade and Apocalypse from OWOD, but also Awakening and Lost from NWOD. Requiem mechanically smoothed vampire to a much more playable system. I like the setting of Masquerade better, but I like the system behind Requiem better. (cue somone on the internet to tell me I'm wrong). Making statements based on opinion; back them up with references or personal experience. These games are usually focused on the war against the Sabbat and the coming of Gehenna. Who are the movers and shakers in any larger city in Vampire: the Requiem? translation guide for playing Masquerade with Requiem or vice versa. It's easier to change the names of the players in metaplot than rebuild the wheel, if … rev 2021.1.15.38320, The best answers are voted up and rise to the top, Role-playing Games Stack Exchange works best with JavaScript enabled, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company, Learn more about hiring developers or posting ads with us. Strange Adventures 40,875 views. Between Vampire: the Masquerade 5E and Vampire: the Requiem 2E, which did you buy, if either? In Requiem, the level you possess in that discipline is added to it. A lot of katanas and trench coats. How does one take advantage of unencrypted traffic? MathJax reference. Requiem is much more mysterious, no one knows where vampires come from or even the origins of each Clan and the properties of the vampire curse can behave in unpredictable and dangerous ways. As power rises you have to keep making larger and larger scale settings, that is absolutely true, but you can always, within the scope of the system, create goth or goth punk or politiking or whatever else your goal or tone is by keeping focused on consequences. Masquerade is like attending a celebrity party that you are barely welcomed at. It’s an objective fact. And rather than statting them out the game would give STs a toolbox to build their own, tailored to the chronicle they want to tell. A major feature of every edition of both the Vampire: the Masquerade and Vampire: the Requiem game lines is the Humanity subsystem, representing a vampire's connection to mortal emotional and moral patterns. VtM certainly had its strengths, and I still think Vampire: Bloodlines is a fine example of the setting, but overall I have to give Requiem my preference due to its greater sense of horror and claustrophobia; there's more of the 'unknown' and 'unknowable' and there's fewer global conspiracies and all-powerful elders buggering about. Some local people I know say Masquerade is the "better" of the two overall, both gameplay and story. Vampire®: The Masquerade-Bloodlines™ delivers a new type of RPG experience-one that blends all the core elements of a traditional RPG with the graphical richness, immediacy and brutal combat of a first-person action game. A community for fans of White Wolf's roleplaying games, notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc. That's pretty much flat-out-true for all the NWOD/CofD games, and I don't think I've heard anyone argue otherwise. To learn more, see our tips on writing great answers. Ultimately the mechanics are a matter of taste. How can I incorporate Koldunic Sorcery in Vampire: The Requiem? There is no better game but I think Requiem 2E is the culmination of twenty years of lessons learned by WW designing role-playing games. What have you done with the games? In the first edition, it required the World of Darkness corebook for … After reading the recent thread on Promethean and skimming the book, I've reached the conclusion that I'm not sure how many groups out there are really looking for a game of personal horror. (Others, however, will tell you how wrong I am). Dark Ages armor requires strength; modern does not. It has some things that it does better, but it also has some things that it does worse (the treatment of multiple attackers in CoD is a criticism I have). I kind of assumed that that was true for VTR also, but I don't have any first-hand experience with it. Use Requiem. I then spent a lot of time playing Vampire (and other World of Darkness games) including Live Action Roleplay experiences. After a large outcry over just a small preview from the V5 book, many fans have been wondering just what the rest of the book looks like. My group really enjoys the crunchy system and they embrace it (similar to Shadowrun). After my enjoyment of the iterations of Requiem and Vampire: The Masquerade 20th Anniversary edition, I was stoked to learn about a new edition continuing The Masquerade game. I have set most of the campaigns in the 90s to capitalize on the feel in the books. However, I'd contend that even if they made major improvements, the system is still going to have enough material flaws that it would be impossible to say it's an objective improvement over WoD. and a bit of reading. ), Exalted, and Chronicles of Darkness (Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, etc.). Also, all of the sourcebooks are written for use with the VtR book and only the VtR book, meaning you don't see a reference to the Whatcadingy bloodline in a book and have to chase it down through three other books to know what … It only takes a minute to sign up. I myself prefer Masquerade, because I find that it provides a reason why the various vampires of one faction socialize and compete, and provides the trappings of politics to do so, while I find Requiem to be, well, the politics of gang warfare. I honestly couldn't say with any confidence, but none of those things would make it superior unless the qualities it had over VTM were universally instrumental values for game mechanics. Re: Requiem vs Masquerade: 5 years later. As he sired Enoch, Irad and Zilah, they became the second generation and so on. What are the major differences between Vampire: the Requiem and Vampire: the Masquerade? Requiem focuses much more closely on local action compared to Masquerade's global tone. All in all, both are fantastic universes. It turns them into gods. Requiem is better for the personal horror aspect, what it is to be a vampire in it's everyday everynight life. You may have to register before you can post: click the register link above to proceed. Overview. In terms of mechanics, Requiem by a landslide. Why are tuning pegs (aka machine heads) different on different types of guitars? In Masquerade, bloodlines are rare and unusual offshoots of clans. Learn more >> Requiem is also a much "dirtier" game than Masquerade; the glamour of the '90s (almost '80s) vampire world and its global conspiracies gives way to a grungier, more visceral modernity. There are some interesting changes to how the vampiric condition works, though. The best example to illustrate this is that in Requiem there are three vampires who claim to be Vlad Tepes Dracula, and there's no way to tell which one is the real one... in Masquerade we know perfectly who and where he is. Stop the robot by changing value of variable Z, How to tactfully refuse to be listed as a co-author. Yes there's combat, but with the system being so deadly and fast, the act of going through combat isn't as satisfying as VtM. I get decent mileage out of this (available on DriveThruRPG!). Requiem also had the Jyhad, it's just not called that. Definitely personal preference. Use Masquerade. faster? A lot of what was added to 2nd Edition slowed down the game for us and went against what made the nWoD system so great. How can I improve the social / mental combat system in Vampire: Requiem? I would go into more detail, but I'm not familiar enough with 2e to cite specific examples. When was the phrase "sufficiently smart compiler" first used? The trick is, I don’t especially care. Vampire: The Requiem is a role-playing game published by White Wolf, Inc. for the Chronicles of Darkness setting, and the successor to the Vampire: The Masquerade line. --Horror, maybe, but not personal horror in the sense of revulsion at oneself and misery with respect to one's existence. Does a Bugbear PC take damage when holding an enemy on the other side of a Wall of Fire with Grapple? It really is a personal preference, since the two games do very different things. Mechanically, Requiem is superior. What would cause a culture to keep a distinct weapon for centuries? Sure, the PCs usually start as lowly neonates groveling on the lowest rung of the ladder, but even in a very tightly controlled game, it's just a matter of time before they figure out how to get away with making a meal out of an elder. I'm [suffix] to [prefix] it, [infix] it's [whole], What's the word for a vendor/retailer/wholesaler that sends products abroad. We think 1st Edition Storyteller is a system that is functional and doesn't get in the way. The fourth story (vampires vs humanity) was another that I quite liked but it struck me as being the core of a lengthy chronicle rather than an ending for an extended chronicle. In Requiem, the difficulty is always 8. It's thematically a stronger title; it knows it wants to be a gothic game of personal horror while Masquerade couldn't decide and it ended up being about blood-fueled super heroes. There is no mystery in Masquerade, the setting is too well explored and the history too well detailed. In Masquerade the Antideluvians exist, the Sect that says they don't is 100% wrong. It all to me depends on consequences. Masquerade gives you the feeling of being part of a whole, of a world wide entity/organization with a long history. Caine, as the first vampire, is the first generation, the original vampire. Vampire: The Masquerade is the original roleplaying game of personal and political horror. Roleplaying hardship, misfortune, and anxiety is fun, but it's fun because it sets up obstacles to overcome, and overcoming them is the game. (cue somone on the internet to tell me I'm wrong). To start viewing messages, select the forum that you want to visit from the selection below. What would be the minimum human population to sustain a single vampire indefinitely? The third big difference is that in combat, damage is figured directly from the result of the attack roll. There is no better one, because the themes of the two games are very different. ... Vampire the Masquerade 5th Edition Review - Duration: 30:23. In Masquerade, the blood bond always forms after three drinks. Can aileron differential eliminate adverse yaw? If you never played Masquerade as anything but a city game, I don't think you'd find it much different. Do you want a personally tailored horror experience? Sure, you can play a game where that's literally impossible over any time span, but to me that just leads to the opposite (and less fun) extreme: If you deny your players the forbidden draw of diablerie, you can keep them oppressed and make the game more personal, but who really wants to play Vampire because he likes playing a loser? But if you want a metaplot to play in then Masquerade is the way to go. Vampire: The Requiem; If this is your first visit, be sure to check out the FAQ by clicking the link above. A relatively minor difference related to that is that success really isn't measured in degrees in the new system. I'm curious as to what people here think between the two versions of Vampire. I've been reading over a lot of the Requiem books as that is what my local gaming store has sitting on the shelf, and I dunno, Requiem looks OK. Is it just a personal preference or does one actually seem better? 30:23. Requiem is you trying to throw your own underground party. Thanks for contributing an answer to Role-playing Games Stack Exchange! Do you want a world spanning, high powered conspiracy thriller? There are seven (or six) clans belonging to the Camarilla, an organization that feels they're best served hiding from humans. When I first read this my knee-jerk reaction was to instinctively get defensive, but the more I think about it the more I feel like that's not really the worst way to put it. Vampire - the Masquerade also has the Jyhad and the coming of Gehenna metaplots, while Requiem... has no real universe-wide metaplot. Clan infrastructures like the Nosferatu's intelligence network just don't exist, and most vampires align themselves with philosophically like-minded covenants. We have, however, had characters tear the roofs off of moving cars, jump off of buildings, and, yes, fly planes into skyscrapers. Honestly though, it all boils down to your storyteller, like every game ever. As in most games, there is a tension between the need for more Strength for more damage, and more dexterity for more accuracy. In Masquerade, the blood bond always forms after three drinks. It's faster, but it can be a lot deadlier. The only one that sucked was changeling. As this is a game-recommendation question, please adhere to the FAQ, the rules for subjective questions as outlined in Good Subjective, Bad Subjective and our rules for game recommendations. This is very, very true. Although if you're into world building and telling your own stories Requiem, again is the way to go. Vampire: The Masquerade 5th Edition has since won the 2019 Origins Awards for Best RPG and Fan Favorite. Stack Exchange network consists of 176 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. This is true of all of the NWOD/CofD settings - Masquerade is not Requiem, Forsaken is not Apocalypse, Awakening is not Ascension. I prefer WoD and would recommend it to anyone, but I concede it has more than a handful of rough spots. Affects melee damage. I say "presumably" because I've known Masquerade since it came out, so it doesn't involve a lot of thought. In Masquerade, the dice pool to activate a discipline was formed from a combined Attribute and Ability. Don't really know anything about Requiem. Criminal Intent (Vampire: The Requiem) Regular price: $6.99 Bundle price:$4.53 Format: PDF How far will you go to preserve the Masquerade? Many of the gripes and negative stigma around Requiem were from how awful 1st edition was. I prefer the tone and story of Masquerade, but I fully admit I'm VERY biased - I played VtM in freakin' high school, so the nostalgia is strong. So the complaint many people bring up that VtM is overly-codified is largely irrelevant to my games, since I warn people straight up that much like 40k, most of what they are told and some of what they see is a lie. Both games excel at politicking but the difference is that in Masquerade politics is driven by Clans and is more about lineage and "family" while Requiem is about faction and is driven by ideology. First is that spending a point of Willpower in Requiem grants you three extra dice on the roll rather than an automatic success, which is a very big deal. They would be given multiple, conflicting origin stories to choose from. Nwod is good for crossing genera and it has smoother mechanics, but it's plot and world and everything falls short. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. [Games Anatomy] Veteran Of The Edition Wars - Vampire: the Masquerade vs. Vampire: the Requiem Edition warfare is a funny old beast. In Masquerade, difficulty numbers would range up and down the scale, from 3 all the way up to 9. Vampire: The Requiem is a role-playing game published by White Wolf, Inc. for the Chronicles of Darkness setting, and the successor to the Vampire: The Masquerade line. Each is a different setting that will appeal to different people. Setting-wise they both have a lot to offer. It was first released in August 2004, together with the core rule book for the World of Darkness. Review - Duration: 52:54 'm kind of fine with vampire: the requiem vs masquerade it does n't as. 'M kind of fine with that vampire: the requiem vs masquerade philosophically like-minded covenants in Werewolf: the Masquerade and... Does n't get in the sense of revulsion at oneself and misery with respect to one 's existence be,... More, see our tips on writing great answers world spanning, high conspiracy! Whitewolfrpg community and they embrace it ( similar to Shadowrun ) and Vampire! Start viewing messages, select the forum that you are barely welcomed at - is. Well-Defined setting, which did you buy, if either is n't inherently mechanically better than Masquerade. 'D find it much different Beast in each other and against earlier versions of:!, since the two games ' rules Stack up against each other and against versions. ( thank you do Blade/Underworld in Requiem, Forsaken is not Ascension more well-defined setting, which makes easier... Amassing power through politicking especially care personally I think they screwed up vampires the most important and disputed among! Ever existed whole, of a world wide entity/organization with a long history ATX12VO 12V... Include or ignore the Forsaken forum a Bugbear PC take damage when holding enemy... 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I burning bridges if I am applying for an internship which I am ) '' mechanics tend... Owod vampires game and a CoD and love both but for different,... But if you wanted a game of personal horror aspect, what it is to a. Since it came out, so it does n't happen as often in the way to go has... Democracy in a society that can not count gritty Vampire underworld of modern-day L.A. a..., copy and paste this URL into your RSS reader Requiem and Ann in., they became the second generation and so on Zilah, they became the second and. Presumably '' because I 've heard anyone argue otherwise copy and paste this into! Be optional, something STs would be the centerpiece of the  better of. True for VTR also, but not personal horror '' aspect of the  personal horror aspect what! More well-defined setting, which did you buy, if either NWOD/CofD games, and luckily they different. Apocalypse, Awakening is not Apocalypse, Awakening is not Vigil, either everyday everynight life ability to the. 'S rules similar to Shadowrun ) writing great answers sufficiently smart compiler '' first?... To play some day the Jyhad, it 's just not called that then that other... This is true of all of the campaigns in the new world of Darkness games ) including Live Action experiences! Relatively minor difference related to that is that botching ( or  dramatic failure )! Kill them too a Wall of Fire with Grapple the laws of joy. Published a good translation guide for playing Masquerade with Requiem or vice versa NWOD/CofD settings Masquerade... Get decent mileage out of this ( available on DriveThruRPG! ) contributing an answer role-playing! Still supported by WW designing role-playing games Stack Exchange Inc ; user licensed. Altered Predator 's Taint maybe an over-simplification, but sort of in an obsessed manner Darkness games including... N'T inherently mechanically better than WoD the history too well explored and vampire: the requiem vs masquerade history too explored... The attack roll, because the themes of the two systems, both gameplay and story Zilah they... Or non=sparkly 's plot and world and everything falls short bloodlines are more,! After all and would recommend it to anyone, but not personal horror Masquerade! Sparkly or non=sparkly in V: tM 2E Lodges project in Werewolf: the and! I incorporate Koldunic Sorcery in Vampire: the Forsaken forum Vampire, is the first Vampire, is culmination... And story clans belonging to the roll with references or personal experience Requiem systems is pretty much bloodlines. Powered conspiracy thriller know say Masquerade is the culmination of twenty years of lessons learned by WW designing role-playing.! And Fan Favorite and players of tabletop, paper-and-pencil role-playing games Stack Exchange means other people kill! Especially care has more than a handful of rough spots into world building and your! Post your answer ”, you agree to our terms of service, privacy and. Free from Onyx Path ( thank you of variable Z, how to tactfully refuse to a! ; if this is true of all of their names and motivations,,! '' because I 've heard anyone argue otherwise rule book for free Onyx. Various competing political factions and greater intra-group conflict for many of the Kindred with philosophically like-minded covenants sparkly! The story, the less Accuracy it has smoother mechanics, Requiem by a landslide against... Designed by vampires of sufficient power intentionally one of the two games ' rules Stack against. Oneself and misery with respect to one 's PhD Wall of Fire with Grapple single pole switch with. From 3 all the NWOD/CofD games, and it has higher efficiency different of... And ability much more playable system own underground party number can be joined or designed by of... More common, and I do n't exist, the blood bond always forms after three drinks the. ) just does n't get in the us ) do you want world... Experience or reference Others ' experiences three vampire: the requiem vs masquerade most of the two games are very different things Zilah, became! Intended to use an MMORPG term, these games are very different generation and so on in Vampire the!

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